![]() There is one where it can print "Groovie::Resource: not found!" but that's not what you were asking about. Of course, I could be missing something since I'm not all that familiar with the "Groovie" engine. So I'm still as confused as before that it should complain about "fat +ad", and you say you've triple-checked that all files (including fat.ad, I assume) are there. ![]() So the most likely file name for it to look for is "fat.ad". (For all other games, none of which are supported yet, it will begin with "sample".) If ScummVM thinks it can play music through a real Roland MT-32, or something close enough, the file name will end with ".mt", otherwise it will end with ".ad". But I dont like how ScummVM has its own save game files, and those files arent. This means you will have to create compatable audio files to run in ScummVM. I've triple-checked.Īs far as I can tell, there's only one place in the "Groovie" engine where it can print a message on the form "Groovie::Music: not found!", and that's in a function that checks if a particular data file is present.įor The 7th Guest, the filename will begin with "fat". The 7th Guest - The Curse of Monkey Island - The Dig - The Secrets of. CD Audio - The 7th Guest If you are using a game that requires CD Audio tracks, you will need to have the CD audio tracks from both CDs in the folder with the game. Venture into the 22 rooms of the spooky mansion, solve over 20. I didn't miss copying any files as pilaxoft apparently did. The 7th Guest is a puzzle-adventure game which takes place inside an abandoned mansion. ![]() Has anyone ever figured out what that means -and hopefully how to fix it?īecause I get the same exact error message when I try and run the game on my (Intel) iMac using Scumm v1.2.0 "ERROR: Groovie::Music: fat+ad not found !" ![]()
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